|Download the Blue Sun Rulebook! |
|Firefly: The Game - Blue Sun was officially launched at Gen Con 2014. Lucky attendees had the chance to ship out to Rim Space, with a limited number of copies of the expansion sold at the show ahead of the game landing on store shelves in late September.|
New opportunities and adventure await you in the Rim! Explore the Blue Sun system, deal with two new Contacts - Lord Harrow and Mr. Universe - and take new jobs from other contacts to new destinations. But watch out for increased Reaver sightings!
This expansion adds rules for Reaver Space and increases the Reaver threat with two additional Reaver Cutters. Firefly: The Game - Blue Sun expands the ‘Verse with a new gameboard section, two new Leaders, two new Contacts, a new Supply Planet with new Gear, Crew and Ship Upgrades, three new Story Cards, a new Set Up Card and introduces “Big Damn Challenges” from Mr. Universe.
Now here is your first look at the expansion rulebook for Firefly: The Game - Blue Sun! Click here to download the Rules.
|New Beginnings |
| ||One of the most exciting aspects of Firefly: The Game – Blue Sun is the introduction of Set Up Cards. Set Up Cards introduce alternate game set up steps which modify the nature and tone of the game. A Set Up Card may change the state of the Nav Decks, the disposition of Alliance and Reaver ships, the means by which players choose Leaders, Ships and Starting Supplies, and / or how starting Jobs are dealt. When paired with a Story Card, it creates a new Firefly game experience! In a situation where a Set Up card seems to conflict with a chosen Story Card, the Story Card’s conditions take precedence. |
Firefly: The Game – Blue Sun includes a Set Up card called “Awful Crowded In My Sky” which greatly increases the presence of the meddlin’ Alliance and predatory Reavers. Captains will always need to be on guard when no place in the ‘Verse is safe.
Click here to download a PDF of the Standard Game Set Up Card.
Look for more Set Up cards in future Firefly: The Game expansions and boosters and online here at the game’s webpage.
|Navigating Rim Space |
|In Firefly: The Game – Blue Sun sail your ship out past Border Space to the very edge of the ‘Verse, Rim Space. To represent travel in the Blue Sun-side of Rim Space, the expansion adds a new Nav Deck to the game. The Rim Space Nav Deck contains all new hazards, encounters and opportunities for your ship and crew. |
|There are few safe ports in Rim Space, so a captain must be prepared for anything. A well-stocked ship with a capable crew is all that lies between you and the dark void of space. A Fuel Coupling Failure while traveling through the Rim can be devastating, stranding your ship far from civilization. If your Fuel Coupling fails, there are no work arounds; you’ll have to replace the faulty part before all of your Fuel leaks out leaving you drifting in the vast emptiness of the Rim. || |
| ||Be it poor planning, bad luck or a bit of both, some desperate souls are set adrift (they may have suffered a Fuel Coupling Failure), with basic life support and a distress beacon to sustain them. The odds of surviving such an ordeal are slim, but a passing ship may hear the call and pick up a new grateful crew member or they may just slide on by, ignoring those drifting Objects in Space. |
Increased Reaver activity in the Rim also spills into Border Space. Firefly: The Game – Blue Sun includes new Nav Cards to replace existing cards in the Border Space Nav Deck. These new cards can advance the Reavers in both Border and Rim Space unleashing them in far-flung locations in pursuit of hapless victims!
|Secrets of Rim Space Revealed! |
|Check out some highlights from the new gameboard section in Firefly: The Game – Blue Sun. This game expansion adds a new region of the ‘Verse, Rim Space. In the Blue Sun expansion you will get to travel to the far-flung areas of Rim Space such as the Blue Sun system and its capital planet, Meridian. Or set your course to the most dangerous area of the ‘Verse, Reaver Space and chasing forgotten fortunes. Here are some highlights of the new gameboard. |
|Firefly: The Game – Blue Sun contains a new game board addition, two new Contact Decks, new Jobs for existing Contacts, a new Nav Deck for Rim Space, a new Supply Deck for the planet Meridian, new rules for Reavers, two more Reaver Cutters to increase the likelihood of encountering these murderous space cannibals, new Story Cards and a new game-changing Set Up Card. |
Firefly: The Game – Blue Sun will be in stores by mid-September with a MSRP of $39.99 USD. A limited number of advance copies will be on sale from GF9 at Gen Con 2014.
|Explore the Rim with Firefly: The Game - Blue Sun! |
|Fire up your engines and full burn out to the edge of the ‘Verse. This fall, Firefly: The Game – Blue Sun expands the game into new territory. A new Board section pushes the ‘Verse outwards, adding new systems to explore and exploit. Navigate this frontier space with an all new Nav Deck. A new Supply Planet offers new Gear to purchase and new Crew to hire. Two new Job Contacts offer new opportunities and unique game-changing challenges while the game’s other Contacts have new Jobs to claim a piece of the Rim for themselves. Two new Leaders present new strategies for players to execute as they focus on three new Story Cards. Two additional Reaver Cutters and new rules for these dangerous savages put the ‘Verse on high alert. Reaver activity is on the rise and your Crew is on the menu! |
A 10” x 20” map extension opens a whole new region to explore: the frontier of the ‘Verse, part of an area of space known as the Rim. Rim Space presents captains with new hazards to navigate, including the increased threat of the feral Reavers!
Rim Space is not a place for the faint-hearted, a ship pushing past Border Space out towards the raggedy edge of space best be ready to deal with what’s out there. A good mechanic and healthy supply of parts will keep your ship’s buffer from blowing out mid-flight or that old fuel coupling from springing a leak when you’re far from the nearest fuel depot. There are a lot of mysteries out on the Rim, stories about entire colony ships destroyed by Reavers and other ships lost to space, so keep an eye out for lucrative salvage opportunities, just make sure that the fate of those derelicts don’t befall your own ship and Crew.
While the far-flung worlds of the Rim have naught but the basic necessities, the governing world of Meridian is a vibrant, thriving world with a robust economy and exotic markets. This is due in no small part to the presence of the secretive Blue Sun Corporation headquartered on this world, far from the prying eyes of the Alliance. All manner of specialty goods are available here, offering captains an edge over their rivals and some small measure of protection from the threat of the bloodthirsty Reavers.
Firefly: The Game – Blue Sun will be available later this year. We’ll be offering previews of the expansion throughout the summer. In August, at Gen Con 2014 in Indianapolis, players will get their first full look at the expansion! Get your ships ready, new opportunities await you out on the Rim.
|Firefly: The Game - Pirates & Bounty Hunters in Stores Now! |
|Firefly: The Game – Pirates & Bounty Hunters is arriving in stores worldwide! Be sure to visit your favorite game shop and pick up a copy. |
Pirates & Bounty Hunters introduces a heavy dose of player verses player interaction to the ‘Verse. Raid rival’s ships and loot thier Cargo Holds with Piracy Jobs. Hunt down wanted fugitives to collect lucrative Bounties. Ready your Crew for Showdowns with brand new Supply Cards. Explore the ‘Verse with two new ships, the Interceptor and S.S. Walden. Choose from two new Leaders who specialize in anti-social strategies and hire on Lawmen to reward those who bring justice to the ‘Verse.