Crime Pays - New Booster & Accessory for Firefly: The Game
Getting’ the job done just got more interesting. The Crime & Punishment Game Booster for Firefly: The Game adds a whole heap of new troubles to the ‘Verse.
The Game Booster adds 40 new cards to the Misbehave Deck, presenting more hassles, hardships and the rare opportunity to those crews that might indulge in a bit of criminal behavior now and then. With new misbehave cards, your captains are gonna need new aces up their sleeves to get by; be it a piece of gear, the right crew, or the right relationship, just make sure you’re prepared.

Of course, when there’s trouble in the ‘Verse, you can be sure the Alliance won’t be far behind, new Alliance Priority Alerts put the screws to all thems that are just trying to make an honest (or dishonest) credit. Alliance Alerts affect the entire game, placing embargoes on a particular Supply Planet, forcing Contacts to lay low for a spell or stepping up Alliance Patrols. When the Alliance comes down, they don’t care who they wind up squashin’.
 Firefly: The Game - Crime & Punishment
Two new Story Cards cater to captains who are willing to do anything to get by, some times, if you’re a bit lucky, you’ll find that crime does pay. Two new Set Up Cards also change how any game is played, one will make sure you and yours keeps flyin’ while the other one will insure that Alliance is always on High Alert. There’s always new tales to tell in the ‘Verse.
 Firefly: The Game - Big Money Of course, when a captain does a job, they expect to get paid, that’s just business. GF9 will make sure your scores pay off big-time with the Big Money Deluxe Accessory. Big Money upgrades the paper money from the game with prop-sized versions of the bills, for a real fistful of credits when the deal is done. The paper money from Firefly: The Game has always been very popular, and we’ve had lots of requests to make it available separately for gamers, Browncoats and Firefly fans alike. Big Money also lives up to its name with a new denomination, a $5000 credit note, perfect for the biggest paydays.
Look for both the Crime & Punishment Game Booster and Big Money Deluxe Accessory in stores now! Buy them from your local shop or via the GF9 online store
New Accessories for Firefly: The Game
GF9’s “Vera” Edition Game Mat debuted as a show-exclusive special this year at Gen Con and was an overwhelming success! Since the reveal of this premium game accessory we’ve been awash in cortex waves from across the ‘verse from eager Browncoats who want to add “Vera” to their game.  
Now GF9 is happy to offer the “Vera” edition game mat to everyone via our online store! The mat will be available as a print-on-demand item, so it will take might bit longer than usual to fill your order. If you were unable to attend Gen Con or can’t make it to Essen SPIEL, you can still get the best gorram game mat made by man!
This beautiful 6’ x 4’ play surface is inspired by the spectacular game tables that GF9 commissions for our events. This game mat is miles more worthy than any table you’d play your games of Firefly on and is sure to become an object of extreme sentimental value. “Vera” is the ultimate Firefly: The Game playing surface.
But this game mat ain’t the only shiny thing to add to your game! Now your control console gets an upgrade with the Cargo Hold “Shiny” Token Set. Each set contains a set of full-color laser-cut acrylic tokens to upgrade one player’s ship card. These durable plastic tokens make every spot in your Cargo Hold shiny! Stand out from other captains with GF9’s newest Firefly accessory! The Cargo Hold Shiny Token Set is available for pre-order in the online store.  
  GF9 is also pleased to offer single versions of the Firefly –class transport ship and the feared Reaver Cutter ship from our popular Customizable Ship Models set. These resin ships capture more of the detail of the original ship sculpts and are ideal for players who like to customize their games with hand-painted components. Players and collectors have long-requested that these ships be made available to round out their collections. The single versions of these models are now available via our online store.

We also reckon that there’s a whole heap a new troubles that’ll be headed your way soon, as well as some big money for captains and their crews, so be sure to Keep Flyin and checking in with GF9 for more exciting Firefly announcements!
Firefly: The Game – Kalidasa now on sale!

Its time to raise ship and head out to the Rim! Firefly: The Game – Kalidasa is in stores now!

In Kalidasa you and your Crew will find two new Contacts, Magistrate Higgins and the twins, Fanty & Mingo; as well as a new Supply Planet, Beaumonde. Rim space holds new dangers and opportunities in the form of a new Rim Space deck – combine it with the Rim Space Deck from Blue Sun to make a full 60 card deck! New cards for both the Alliance Space and Border Space decks bring them up to 60 cards as well! Of course most of those new cards feature a Captain’s worst nightmare, the Operative’s Corvette – a relentless Alliance agent who will pursue a ship to any corner of the ‘Verse, regardless of boundaries. Find all this and more when you pick up your copy of Firefly: The Game – Kalidasa!
Set course for Firefly: The Game – Kalidasa 
The second Rim Space Expansion set for Firefly: The Game, Kalidasa adds a massive star system to the ‘Verse with loads of new opportunities for adventure and profit. No sector of space is safe as the long arm of the Alliance reaches out beyond the central planets with the addition of the Operative’s Corvette. Every region of the ‘Verse becomes more dangerous with the addition of new Nav Cards for Alliance Space, Border Space and Rim Space. Two new Contacts, including the twin brothers Fanty & Mingo, provide new work opportunities for ambitious crews, especially those willing to get their hands dirty. The bustling port of Beaumonde offers exciting new gear and supplies for captains of all sorts. The bounty of the Rim also flows back to other Supply Planets with new crew, gear and ship upgrades appearing on other worlds.  Finally, new Set Up cards, new Story Cards and a host of surprises await the bold.

Firefly: The Game – Kalidasa will be in stores in October.  Captains, check your charts and top off your fuel tanks, Kalidasa is calling!
"We found a new solar system and hundreds of new Earths were terraformed and colonized." 
With Firefly: The Game – Kalidasa, captains will explore a whole new region of the ‘Verse - the far side of the Rim, Kalidasa. A densely-packed system, Kalidasa contains a number of new worlds to visit, from the frontier planet of Aberdeen to mighty gas giant, Zeus. The brightest planet in this cluster is Beaumonde, the beautiful jewel of Kalidasa. Captains will want to venture to this bustling planet and make contact with the twin brothers, Fanty & Mingo, as well as shop the markets for unique new Gear and scout for potential new Crew. Beaumonde is an excellent starting point to explore the region.

With so many frontier worlds, contacts from across the ‘Verse are eager to do business in Kalidasa. Now business in the Rim is picking up (and then delivering, and sometime highly questionable). Even struggling crews will be able to make work across the system until such time as they can find a real paying job. In Kalidasa, opportunity abounds. This wealth of worlds has attracted many on the run or them that's looking to start over, but the Alliance is never one to forget a slight and Parliament’s reach is long. Kalidasa is not the safe haven that many hoped it would be.

Find your fortune in the vast frontier of the Rim when you add Firefly: The Game – Kalidasa expansion to your game!

To learn more about new sectors to explore, check out our Facebook page

Captains who venture out to the Kalidasa system know that there is one source for well-paying work, the twin brothers Fantastic and Mingojerry Rample.  If it’s worth doin’ out in the Rim, then it’s a sure bet Fanty and Mingo are a part of the deal.  The twins are privy to all manner of illegal goings on, but there real claim to fame is transportation.  If someone’s gotta get somewhere that they have no place being or if they don’t want to attract undo attention, the twins network of shady ships and low-down coyotes are at their service (for the right price).  Once you’re in with the twins, they’ll offer a substantial pay-out when you facilitate their underground network.  They’ll also offer a crew rare and illegal items from the Rim which a clever entrepreneur can re-sell in the Core Systems to those with rapacious appetites.

Many of the Jobs offered by Fanty and Mingo (and other Contacts with Kalidasa work) have new Bonus Job Opportunities.  These Bonus Opportunities will take you to another planet to earn a bonus reward.  Many Jobs with these Bonus Opportunities have two Job Types.  When working these Jobs, Special Rules for both Job Types apply.  Bonus Opportunities need to be done after starting the Job, but before completing it, so plan a detour if you mean to cash-in.  
Bonus Opportunities may only be done once. When you complete a Bonus Opportunity, place a special Completed Token on the Bonus Opportunity to mark it as finished and take the reward listed in the green bonus area. You do not have to pay your Crew a Cut of the Bonus Opportunity (making these jobs especially lucrative for a well-prepared Captain)!

Journey to the Rim with Firefly: The Game – Kalidasa, visit the industrial capital world Beaumonde to deal with Fanty and Mingo and discover for yourselves if double the trouble is really worth twice the reward.
Magistrate Higgins has built himself a small empire on his own moon in orbit of Harvest.  His unique mud can be fashioned into a light-weight ceramic material that is ten times harder than steel.  Now he’s looking to expand his holdings and he needs some reliable crews who won’t ask too many questions.  Bear in mind though that the Magistrate never forgets a slight, so if the so-called Hero of Canton, the man they call Jayne, is a part of your crew, you can forget doing business on Higgins’ Moon.  Get on his good side, however, and you’ll feel like you can take on more Work than you can handle!  And with the Magistrate’s jobs taking your boat far and wide, more Work is a good thing.  
  The Magistrate offers three distinct types of Jobs.  The first of these is the standard Mud Run, hauling his unique mud bricks to the far flung corners of the ‘Verse.  Captains who can haul a hold full of Cargo will find themselves richly rewarded.  Of course, these Heavy Loads are going to tax all but the most robust long haulers.
An operation like the mud factory in Canton is always in need of laborers.  Higgins favors indentured service over other forms of employment, passing the long term cost benefits onto his customers.  Turnover is surprising high, so he’s in constant need of new workers (often referred to as Mudders).  Picking up prospective workers can be a nice payday, especially if you can increase the headcount a bit by the time you arrive in Canton.  
Of course in business, a few deals are going to go the wrong way, and if you’re the type to hold a grudge, having a ruthless crew on call to express your displeasure can be extremely satisfying.  When Magistrate Higgins says he’s going to bury someone, he quite literally means it.
 Get your hands dirty when your ship travels to the edge of Border Space in Firefly: The Game – Kalidasa.
Rim space brims with new opportunities and your Contacts all have new jobs taking you and your crew out to Kalidasa. The Alliance has need of a vessel to transport passengers to the Rim; some eager and willing, others not so much. Zir Com is looking to expand its trade routes and Amnon Duul knows just the right crew for the job. Patience has some goods that she’s look to deliver to the Rim, and while you’re out there, you may want to avail yourself to some local color. Badger is up to no good and he’s got a line on some profitable ventures that require speed and discretion. And Niska is Niska, with all sorts of new horrible he needs doin’ out in Kalidasa.  

Firefly: The Game – Kalidasa is on sale now!


Navigate the complete ‘Verse with the Firefly: The Game – The Whole Damn 'Verse vinyl game mat. Full Burn from the thriving Core Worlds of Alliance Space to the farthest reaches of Rim Space. This agario comprehensive 50" x 20" game mat includes the planetary systems of Firefly: The Game and both its Rim Space Expansions, Blue Sun and Kalidasa.

A limited number of game mats will available at Gen Con 2015 before their general release this fall!

Explore the 'Verse
The 'Verse
Check out the other great expansions for Firefly: The Game.

Take my love, take my land, take me where I cannot stand…

“After the Earth was used up, we found a new solar system and hundreds of new Earths were terra-formed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying.” – Shepherd Derrial Book

Firefly, the popular Fox television series created by Joss Whedon, comes to life in a new boardgame from Gale Force Nine. Compelling characters, great storytelling and an evocative universe have made Firefly a fan favorite for over a decade. Now fans of the television show and board games can chart their own course with Firefly: The Game.

In Firefly: The Game, players captain their own Firefly-class transport ship, traveling the ‘Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job – so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day’s work for a ship’s captain at the edge of the ‘Verse.
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